Export the final QuickTime movie by choosing File:Share:Master File.
Whether that final helps you or not depends on how you edit.
The size of the tiles is determined by a combination of the amount of memory final they consume, the speed of the graphics card, final and final other similar factors.Bigger tiles means fewer passes to make the same adjustments.This test puts enough pressure on main final memory and GPU memory to separate older generation Macs from more recent computers.It creates a very short timeline at a high resolution: final 5120 by 2700 final (at.975 fps).If possible do the export at least three times. Increasing the serial video RAM plugin will allow more and/or bigger tiles to fit on the card at one games time.
In my experience, every little bit helps).
Before windows timing the next export, restart Final Cut (otherwise the exports speed up each time because X does a little caching renders to save time).
It turns out that the test wasnt games tough enough to show a difference between the two GPUs: MacBook Pro late-2013 planner Discrete GeForce GT 750M 2GB.8 seconds, macBook Pro late-2013 Intel Iris Pro Graphics 1GB.2 seconds, ive come up with a test that shows.Then it will make a larger difference.All but one of the MacBook Pros with Retina configurations do not have dedicated GPUs.From the When Done pop-up menu, choose Open With QuickTime Player.Rendering clip in fcpx happens in tiles.New Mac software is depending more and windows more on GPU power.Have both QuickTime Player and Final Cut Pro X open at the same time.Click the new BruceX Test 5K project timeline (this makes the Share command selectable).
As it uses many layers of complex content, it requires lots of GPU RAM.
But if you're editing 4k or 8k footage, adding 2D or 3D titles (particularly 3D applying lots of effects and color corrections, doing retiming, using the 360 functionality, final cut pro x 4gb vs 8gb ram etc.
More tiles means less trips back and forth to main memory or the disk to retrieve image data.